Chess Game in Unity

Shatter physics, shading, lighting, modeling and coding

Experience gained in:

  • C# - was used for all the coding in Unity

  • [Autodeskā„¢] 3ds max - for creating the chess pieces

  • Blender- was used to animate models, create the scene and texture the chess board

Early testing

As you can see we used blue cubes to test the code before all models were finished.

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Models

Simple but they did the job - of shattering into 40 pieces!

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Finished product!

Both day and night could be picked and lighting was set accordingly, music started playing as soon as the game started.

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