
Unity
Workspace.
Learn moreShatter physics, shading, lighting, modeling and coding
C# - was used for all the coding in Unity
[Autodeskā¢] 3ds max - for creating the chess pieces
Blender- was used to animate models, create the scene and texture the chess board
Workspace.
Learn moreAs you can see we used blue cubes to test the code before all models were finished.
Learn moreSimple but they did the job - of shattering into 40 pieces!
Learn moreBoth day and night could be picked and lighting was set accordingly, music started playing as soon as the game started.
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