[Ongoing] at the iVis group at Linköping University
This project visualizes urban data in a real-world environment using handheld Augmented Reality devices. You can open the current progress in a separate tab (ONLY for Android mobile devices using WebXR):
This project visualizes urban data in a real-world environment using handheld Augmented Reality devices. You can open the current progress in a separate tab (ONLY for Android mobile devices using WebXR): -: Current version :--
This is an early stage solution using a Hiro marker for Map plane placement, and a sphere at a given Point Of Interest This solution was insightful in understanding the requirements for the final solution, but requiring the Hiro marker to be visible at all times is not ideal. Hiro marker can be found HERE -: Hiro marker solution :--
Small WebGL demo exploring materials, lighting and orbit controls (All devices) -: WebGL Support Test :--
Make sure camera access is granted for the device to work properly (All devices) -: Camera Access Test :--
Test of WebGL and Camera feed working together (All devices) --: WebGL + Camera feed :--
First solution that showcases the built in IMUs in modern mobile devices. Since WebXR is not supported on iOS, this is where my problems started. iOS: Plane detection, feature placement and spatial awareness - no camera feed Android: Plane detection, feature placement and spatial awareness - camera feed This solution moved away from the HIRO marker and instead allowed the user full control of feature placement If WebXR is not supported it defaults to regular camera feed with click-to-spawn cubes -: Plane detection & spatially aware cubes :--